It turns out there are actual handlebar controllers out there for motorbike games such as this, and if you are the type of gamer who takes this niche sport that seriously then you should probably invest in one. There is so much finesse required for something as simple as brake and throttle and the LT and RT don’t seem to have an adequate range of motion to express that.
I quickly learned that if you are mashing the LT while going into a sharp turn you are going right over those handlebars, and similarly, if you mash the throttle coming out of a turn you are going to wipeout.
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The problem that remains is the lack of variable input with the triggers used for braking and gas, plus the fact that by default you have independent brakes for front and rear something you can combine in the options for simplicity. This doesn’t translate very well to a motorbike game, so I ended up playing from a normal chair with an Xbox Elite II controller. 90% of my video game racing takes place with my Logitech wheel and pedal combo while sitting in a racing chair. I knew I was in trouble when I crashed seven times on the single-lap tutorial, and then I realized most of this was due to poor controls. There is a Private Testing area where you can customize your training and drive laps with no AI opponents and an Academy mode where you can replay challenges from the main Career calendar and try to earn Gold, Silver, and Bronze helmet rewards. RiMS Racing offers up the standard Career mode the meat of this motorbike buffet, as well as Single race where you can customized every element of the race from bike, track, weather, track conditions, and rules. You get all the classic modes, real-world venues, meticulously detailed career mode that puts you in charge of much more than just driving around a track, and all those other extras you associate with the sport like sponsors, liveries, and character customization.
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On the surface RiMS Racing appears to be much like any and every other racing simulation you can play on PC and console. After several hours playing RiMS Racing that opinion hasn’t changed.
Admittedly, all of my real-world racing has been of the four-wheel variety NASCAR, Formula, Indycar, and Rally, and I can say with certainly that I have never once entertained the idea of straddling a high-performance motorbike. I’m a huge fan of all types of racing, and if you combined all the time I’ve spent in various driving schools and weekend race retreats I’ve probably logged more hours behind the wheel than I have playing the video games that mimic the sport.